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| | MUIButton (wxWindow *parent, wxWindowID id=wxID_ANY, float scale_factor=1.0, const wxString &bitmapState0=wxEmptyString, const wxString &bitmapState1=wxEmptyString, const wxString &bitmapState2=wxEmptyString, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxNO_BORDER) |
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| bool | Create (wxWindow *parent, wxWindowID id=wxID_ANY, float scale_factor=1.0, const wxString &bitmapState0=wxEmptyString, const wxString &bitmapState1=wxEmptyString, const wxString &bitmapState2=wxEmptyString, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxNO_BORDER) |
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| void | Init () |
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| void | CreateControls () |
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| void | SetState (int state) |
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| void | SetColorScheme (ColorScheme cs) |
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| void | OnSize (wxSizeEvent &event) |
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| void | OnPaint (wxPaintEvent &event) |
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| void | OnLeftDown (wxMouseEvent &event) |
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| void | OnLeftUp (wxMouseEvent &event) |
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| wxBitmap | GetBitmapResource (const wxString &name) |
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| wxIcon | GetIconResource (const wxString &name) |
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Definition at line 204 of file MUIBar.cpp.
◆ MUIButton() [1/2]
◆ MUIButton() [2/2]
| MUIButton::MUIButton |
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wxWindow * |
parent, |
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wxWindowID |
id = wxID_ANY, |
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float |
scale_factor = 1.0, |
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const wxString & |
bitmapState0 = wxEmptyString, |
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const wxString & |
bitmapState1 = wxEmptyString, |
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const wxString & |
bitmapState2 = wxEmptyString, |
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const wxPoint & |
pos = wxDefaultPosition, |
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const wxSize & |
size = wxDefaultSize, |
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long |
style = wxNO_BORDER |
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) |
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◆ ~MUIButton()
| MUIButton::~MUIButton |
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| ) |
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◆ Create()
| bool MUIButton::Create |
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wxWindow * |
parent, |
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wxWindowID |
id = wxID_ANY, |
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float |
scale_factor = 1.0, |
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const wxString & |
bitmapState0 = wxEmptyString, |
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const wxString & |
bitmapState1 = wxEmptyString, |
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const wxString & |
bitmapState2 = wxEmptyString, |
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const wxPoint & |
pos = wxDefaultPosition, |
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const wxSize & |
size = wxDefaultSize, |
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long |
style = wxNO_BORDER |
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) |
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◆ CreateControls()
| void MUIButton::CreateControls |
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| ) |
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◆ GetBitmapResource()
| wxBitmap MUIButton::GetBitmapResource |
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const wxString & |
name | ) |
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◆ GetIconResource()
| wxIcon MUIButton::GetIconResource |
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const wxString & |
name | ) |
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◆ Init()
◆ OnLeftDown()
| void MUIButton::OnLeftDown |
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wxMouseEvent & |
event | ) |
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◆ OnLeftUp()
| void MUIButton::OnLeftUp |
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wxMouseEvent & |
event | ) |
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◆ OnPaint()
| void MUIButton::OnPaint |
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wxPaintEvent & |
event | ) |
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◆ OnSize()
| void MUIButton::OnSize |
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wxSizeEvent & |
event | ) |
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◆ SetColorScheme()
| void MUIButton::SetColorScheme |
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ColorScheme |
cs | ) |
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◆ SetState()
| void MUIButton::SetState |
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int |
state | ) |
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◆ ShowToolTips()
| bool MUIButton::ShowToolTips |
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| ) |
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static |
Should we show tooltips?
Definition at line 364 of file MUIBar.cpp.
The documentation for this class was generated from the following file: