Definition at line 52 of file glTextureDescriptor.h.
◆ glTextureDescriptor()
glTextureDescriptor::glTextureDescriptor |
( |
| ) |
|
◆ ~glTextureDescriptor()
glTextureDescriptor::~glTextureDescriptor |
( |
| ) |
|
◆ FreeAll()
void glTextureDescriptor::FreeAll |
( |
| ) |
|
◆ FreeComp()
void glTextureDescriptor::FreeComp |
( |
| ) |
|
◆ FreeCompComp()
void glTextureDescriptor::FreeCompComp |
( |
| ) |
|
◆ FreeMap()
void glTextureDescriptor::FreeMap |
( |
| ) |
|
◆ GetCompArrayAlloc()
size_t glTextureDescriptor::GetCompArrayAlloc |
( |
void |
| ) |
|
◆ GetCompCompArrayAlloc()
size_t glTextureDescriptor::GetCompCompArrayAlloc |
( |
void |
| ) |
|
◆ GetMapArrayAlloc()
size_t glTextureDescriptor::GetMapArrayAlloc |
( |
void |
| ) |
|
◆ IsCompCompArrayComplete()
bool glTextureDescriptor::IsCompCompArrayComplete |
( |
int |
base_level | ) |
|
◆ comp_array
unsigned char* glTextureDescriptor::comp_array[10] |
◆ compcomp_array
unsigned char* glTextureDescriptor::compcomp_array[10] |
◆ compcomp_size
int glTextureDescriptor::compcomp_size[10] |
◆ compdata_ticks
int glTextureDescriptor::compdata_ticks |
◆ level_min
int glTextureDescriptor::level_min |
◆ m_colorscheme
ColorScheme glTextureDescriptor::m_colorscheme |
◆ map_array
unsigned char* glTextureDescriptor::map_array[10] |
◆ nGPU_compressed
int glTextureDescriptor::nGPU_compressed |
◆ tex_mem_used
int glTextureDescriptor::tex_mem_used |
◆ tex_name
GLuint glTextureDescriptor::tex_name |
int glTextureDescriptor::x |
int glTextureDescriptor::y |
The documentation for this class was generated from the following files: