Definition at line 109 of file glTextureManager.h.
◆ glTextureManager()
glTextureManager::glTextureManager |
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◆ ~glTextureManager()
glTextureManager::~glTextureManager |
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◆ AsJob()
bool glTextureManager::AsJob |
( |
wxString const & |
chart_path | ) |
const |
◆ BuildCompressedCache()
void glTextureManager::BuildCompressedCache |
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◆ ClearAllRasterTextures()
void glTextureManager::ClearAllRasterTextures |
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void |
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◆ ClearJobList()
void glTextureManager::ClearJobList |
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◆ FactoryCrunch()
bool glTextureManager::FactoryCrunch |
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double |
factor | ) |
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◆ GetJobCount()
int glTextureManager::GetJobCount |
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inline |
◆ GetRunningJobCount()
int glTextureManager::GetRunningJobCount |
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inline |
◆ OnEvtThread()
◆ OnTimer()
void glTextureManager::OnTimer |
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wxTimerEvent & |
event | ) |
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◆ PurgeChartTextures()
bool glTextureManager::PurgeChartTextures |
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ChartBase * |
pc, |
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bool |
b_purge_factory = false |
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) |
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◆ PurgeJobList()
void glTextureManager::PurgeJobList |
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wxString |
chart_path = wxEmptyString | ) |
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◆ ScheduleJob()
bool glTextureManager::ScheduleJob |
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glTexFactory * |
client, |
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const wxRect & |
rect, |
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int |
level_min, |
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bool |
b_throttle_thread, |
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bool |
b_nolimit, |
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bool |
b_postZip, |
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bool |
b_inplace |
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) |
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◆ TextureCrunch()
bool glTextureManager::TextureCrunch |
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double |
factor | ) |
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◆ m_chart_texfactory_hash
ChartPathHashTexfactType glTextureManager::m_chart_texfactory_hash |
The documentation for this class was generated from the following files: